Locationmajor

Seluvis's Rise

Seluvis's Rise is one of the three wizard towers in the Three Sisters, the secluded area behind Caria Manor in Liurnia of the Lakes.

Importancemajor

Key takeaways

  • You cannot normally enter Seluvis’s Rise immediately First reach the Three Sisters through Caria Manor, meet Ranni at Ranni’s Rise and speak to her associated projections. The barrier at Seluvis’s Rise is then removed.
  • Seluvis gives you Seluvis’s Potion, beginning a quest that can affect Nepheli Loux, the Dung Eater and Gideon Ofnir.
  • The tower contains a Memory Stone, found in a chest at the top.
  • Seluvis sells sorceries and puppet Spirit Ashes His puppet shop requires additional exploration in the Three Sisters and payment in Starlight Shards.
  • Giving the Amber Starlight to Seluvis rewards the Magic Scorpion Charm, but attempting to give the resulting Amber Draught to Ranni can interrupt her quest until you seek absolution at the Church of Vows.
  • Seluvis eventually dies in the tower His corpse provides Seluvis’s Bell Bearing and Preceptor’s Set, and can still be used to access the puppet shop.

About this guide

Scope: Base game Elden Ring. This guide treats Seluvis’s Rise itself as the tower, its immediate exterior and its directly attached quest content. The wider Three Sisters area, Seluvis’s hidden puppet cellar, Pidia’s storehouse beneath Caria Manor and the neighbouring Ranni’s Rise and Renna’s Rise are covered separately where they connect to the tower, but are not silently folded into its boundaries.

Overview

Seluvis’s Rise is one of the three towers in the Three Sisters sub-region of western Liurnia of the Lakes. It is the south-western tower, standing south of Ranni’s Rise and overlooking the rear of Caria Manor. The tower is both a small location in its own right and the main base of operations for Preceptor Seluvis, one of the most morally dubious characters attached to Ranni’s questline.

The Rise contains little conventional dungeon combat. Its importance comes from character progression, sorcery purchases, Spirit Ashes, a Memory Stone, several quest decisions and the discovery of Seluvis’s disturbing puppet collection. Its contents also change significantly as Ranni’s quest advances.

Location and boundaries

Seluvis’s Rise stands in the Three Sisters, a plateau behind Caria Manor. The Three Sisters contains three named towers:

Seluvis’s Rise is therefore not another name for the whole Three Sisters region, nor is it part of the interior of Caria Manor. Caria Manor is the approach dungeon and regional gateway, while Seluvis’s Rise is an independent tower in the open area beyond the manor.

Nearby but separate

The following places are connected to Seluvis’s story but should not be treated as physical parts of Seluvis’s Rise:

This separation matters because Seluvis’s tower provides the dialogue and purchases, while the hidden cellar reveals the physical evidence behind his puppet operation. Pidia’s inventory and death are also handled at a different location beneath the manor.

---

Reaching Seluvis’s Rise

From Liurnia

The usual route begins at Caria Manor in north-western Liurnia.

The entrance is blocked before the appropriate Ranni dialogue has been completed. Several guides describe the barrier as being removed after speaking with Ranni and her retainers, rather than through a separate key or puzzle.

Practical route from Ranni’s Rise

From the Site of Grace at Ranni’s Rise, leave the tower and ride south. Seluvis’s Rise is the squat, isolated tower below and to the south-west. The ground around the Three Sisters is uneven, so approaching from the tower entrance is safer than attempting blind drops from the cliffs.

The area is open enough for Torrent, although the tower itself is entered on foot. If you are trying to reach Seluvis quickly for his quest, fast travel to Ranni’s Rise and make the short ride south rather than approaching again from Caria Manor.

---

From Liurnia

  1. 01
    Enter Caria Manor and make your way through its hand-spider-filled grounds and upper structures.
  2. 02
    Defeat Royal Knight Loretta at the end of the manor.
  3. 03
    Leave the manor through the rear exit to reach the Three Sisters.
  4. 04
    Travel south or south-east to Ranni’s Rise.
  5. 05
    Speak to Ranni and agree to enter her service.
  6. 06
    Speak with the spectral versions of War Counselor Iji, Blaidd the Half-Wolf and Preceptor Seluvis.
  7. 07
    Return to Ranni and exhaust her dialogue.
  8. 08
    Travel south to Seluvis’s Rise.

The tower interior

Seluvis’s Rise is a compact vertical building. Its interior is more like a character residence and study than a combat dungeon.

The main floor contains Seluvis and the initial quest interaction. Stairs and ladders lead upwards to the tower’s upper section, where a chest contains the area’s permanent physical reward.

Memory Stone

A Memory Stone is found in a chest at the top of Seluvis’s Rise. A Memory Stone permanently increases the number of spell memory slots available to the player by one. It is useful for any character using multiple sorceries or incantations, particularly a build that has not yet collected several tower rewards.

Named contents within Seluvis’s Rise

---

Memory Stone: Acquisition steps

  1. 01
    Enter Seluvis’s Rise after unlocking it through Ranni’s introduction.
  2. 02
    Speak with Seluvis if you are progressing his quest.
  3. 03
    Climb through the tower using the interior stairs and ladder.
  4. 04
    Open the chest at the top to receive the Memory Stone.

Preceptor Seluvis

Preceptor Seluvis is a sorcerer in Ranni’s service and the resident of the tower. He speaks to the Tarnished with open contempt, presenting himself as superior and cultured while treating living people as materials for his puppet experiments.

His tower dialogue develops in stages. At first, Seluvis gives the player a task involving a potion. After that task is resolved, he can offer sorceries and eventually Spirit Ashes representing his puppets. His quest is closely tied to Nepheli Loux, Gideon Ofnir, the Dung Eater, Ranni and Pidia.

Seluvis’s initial dialogue

After you have spoken to Seluvis’s projection at Ranni’s Rise, visit the physical Seluvis at his own tower. Accept his request and he gives you Seluvis’s Potion.

The potion is not a normal consumable. It is a quest item with three possible destinations:

The available route depends on the progress of the relevant character quests. Seluvis’s Potion can be handed to Gideon for disposal, given to Nepheli after the required developments in her story, or given to the Dung Eater after his own prison and invasion steps have been completed.

If you want to preserve the widest range of character outcomes, do not give the potion impulsively. In particular:

The game does not present the potion as an openly harmful item when Seluvis hands it over. Its consequences become clearer through dialogue and later environmental evidence.

---

Seluvis’s initial dialogue

Seluvis’s initial dialogue
RecipientBroad result
Nepheli LouxAdvances the puppet route associated with Nepheli
Dung EaterUnlocks the Dung Eater Puppet route
Gideon OfnirGideon disposes of the potion, avoiding the direct transformation of Nepheli or the Dung Eater

Seluvis’s sorcery shop

Once the potion stage has been resolved, return to Seluvis and exhaust his dialogue. He can sell a selection of sorceries, including several Carian and glintstone spells.

His inventory is not all available from the beginning. Some spells require handing over sorcery scrolls, including the Academy Scroll, Conspectus Scroll and Royal House Scroll. Other spells are available through Seluvis without those scroll requirements. The following inventory is recorded for Preceptor Seluvis:

Carian Retaliation is especially relevant for players collecting defensive Carian sorceries. It can be purchased from Seluvis after the required introduction and dialogue, rather than being obtained as a tower chest reward.

---

Seluvis’s sorcery shop

Seluvis’s sorcery shop
SorceryRequirement or note
Swift Glintstone ShardAcademy Scroll
Great Glintstone ShardAcademy Scroll
Glintstone CometshardConspectus Scroll
Star ShowerConspectus Scroll
Glintblade PhalanxRoyal House Scroll
Carian PhalanxAvailable in Seluvis’s inventory
Carian SlicerRoyal House Scroll
Carian RetaliationAvailable in Seluvis’s inventory
Glintstone IcecragAvailable in Seluvis’s inventory
Freezing MistAvailable in Seluvis’s inventory

Seluvis’s puppet shop

Seluvis’s puppet shop is not immediately available simply because you have entered the tower. It requires investigation of his hidden chambers in the wider Three Sisters area.

Unlocking the shop

The cellar is not physically inside Seluvis’s Rise. It is an associated Three Sisters location and should be recorded separately when mapping the area.

Puppet inventory

The Dung Eater Puppet and Dolores the Sleeping Arrow Puppet are not freely interchangeable in every playthrough. The potion choice determines which character-related puppet route is available. The Dung Eater Puppet requires the Dung Eater’s own prison and invasion stages to be completed before the purchase becomes possible.

Starlight Shards

Starlight Shards are the currency used for Seluvis’s puppet purchases. They are not bought from Seluvis and are acquired from fixed locations around the Lands Between. Before opening the puppet shop, it is worth checking your inventory so that you can buy a puppet immediately after the cellar investigation.

---

Unlocking the shop

  1. 01
    Accept Seluvis’s request and obtain Seluvis’s Potion.
  2. 02
    Resolve the potion by giving it to Nepheli, giving it to the Dung Eater or asking Gideon to dispose of it.
  3. 03
    Return to Seluvis and exhaust his dialogue.
  4. 04
    Travel to the ruins north-east of Ranni’s Rise.
  5. 05
    Find the illusory floor leading down into Seluvis’s puppet cellar.
  6. 06
    Interact with the puppet-related message and inspect the hidden chamber.
  7. 07
    Return to Seluvis and select the dialogue concerning his chambers.
  8. 08
    Purchase a puppet with Starlight Shards.

Puppet inventory

Puppet inventory
Puppet Spirit AshCostCondition
Finger Maiden Therolina Puppet2 Starlight ShardsAvailable after the puppet shop is opened
Jarwight Puppet3 Starlight ShardsAvailable after the puppet shop is opened
Dolores the Sleeping Arrow Puppet5 Starlight ShardsRoute-dependent availability
Dung Eater Puppet5 Starlight ShardsRequires the Dung Eater potion route and further progression

The Amber Starlight branch

After purchasing at least one puppet and continuing Seluvis’s dialogue, he may discuss a scheme involving Ranni. He asks for an Amber Starlight, found in a small grotto in Altus Plateau near the Altus Highway Junction area. Giving it to him rewards the Magic Scorpion Charm.

Seluvis then provides an Amber Draught intended for Ranni.

Safe progression order

For a playthrough focused on collecting Seluvis’s rewards while preserving Ranni’s quest:

---

Safe progression order

  1. 01
    Meet Ranni and unlock Seluvis’s Rise.
  2. 02
    Take Seluvis’s Potion.
  3. 03
    Resolve the potion through the route you prefer.
  4. 04
    Investigate the puppet cellar.
  5. 05
    Buy any desired puppet.
  6. 06
    Obtain the Amber Starlight.
  7. 07
    Give it to Seluvis and collect the Magic Scorpion Charm.
  8. 08
    Do not give the Amber Draught to Ranni unless you deliberately want to see that branch.
  9. 09
    Continue Ranni’s quest by obtaining and delivering the Fingerslayer Blade when ready.
  10. 10
    Return to Seluvis’s Rise after the relevant progression to collect his later remains.

Seluvis’s death state

Seluvis does not remain permanently available throughout the entire game. He is found dead in his tower after certain Ranni-related progression points, including after giving Ranni the Fingerslayer Blade or attempting to use the Amber Draught on her.

The Bell Bearing can be given to the Twin Maiden Husks so that relevant shop stock can be recovered there. Seluvis’s death is therefore not a reason to delay the tower indefinitely, but it does mark the end of his living dialogue and quest interactions.

Seluvis’s Bell Bearing

---

Seluvis’s Bell Bearing

Seluvis’s Bell Bearing
NameDetails
LocationSeluvis’s corpse in Seluvis’s Rise.
AvailabilityAfter the required Ranni or Amber Draught progression.
UseTransfer Seluvis’s purchasable inventory to the Twin Maiden Husks.
MissabilityThe corpse does not appear until the relevant progression state has been reached.

Characters and associated residents

Story-associated characters

These characters are connected to the tower’s quest content but are not ordinary residents of Seluvis’s Rise:

Factions

No formal faction controls Seluvis’s Rise in the same way that a fort or legacy dungeon may belong to an army. The tower is associated with:

Seluvis is nominally one of Ranni’s retainers, but his private scheme against her makes his loyalty questionable.

---

Story-associated characters

Story-associated characters
NameDetails
Ranni the Witchmet at Ranni’s Rise.
War Counselor Ijiintroduced as one of Ranni’s retainers.
Blaidd the Half-Wolfintroduced through Ranni’s service and later found in other regions.
Nepheli Louxpossible recipient of Seluvis’s Potion.
Gideon Ofnircan dispose of Seluvis’s Potion.
Dung Eaterpossible recipient of Seluvis’s Potion.
Pidia, Carian Servantkeeper of puppets and merchant below Caria Manor, reached through a separate concealed route.

Enemies, bosses and hazards

Seluvis’s Rise is not structured around a boss fight. Its principal threats are quest consequences and the possibility of making an unwanted character decision.

The approach through Caria Manor is substantially more dangerous than the tower itself. The manor contains hostile hands, spectral soldiers and other hazards before the player reaches Royal Knight Loretta. Once in the Three Sisters, exploration is comparatively open, with the main dangers coming from the wider region rather than from a dedicated Seluvis’s Rise combat encounter.

Practical hazards

No separate boss, Evergaol or conventional dungeon checkpoint is required for Seluvis’s Rise itself.

---

Recommended exploration route

For a first playthrough, the following order minimises accidental quest loss:

---

Recommended exploration route: steps

  1. 01
    Complete Caria Manor and defeat Royal Knight Loretta.
  2. 02
    Enter the Three Sisters and activate Ranni’s service.
  3. 03
    Speak to Ranni’s retainers at Ranni’s Rise.
  4. 04
    Visit Seluvis’s Rise and collect Seluvis’s Potion.
  5. 05
    Decide whether Nepheli, the Dung Eater or Gideon should receive it.
  6. 06
    Return to Seluvis and exhaust all available dialogue.
  7. 07
    Collect the Memory Stone from the tower roof.
  8. 08
    Search the ruins north-east of Ranni’s Rise for the separate puppet cellar.
  9. 09
    Return to Seluvis and purchase the puppet you want.
  10. 10
    Continue Ranni’s quest until the Amber Starlight branch becomes available.
  11. 11
    Give Seluvis the Amber Starlight if you want the Magic Scorpion Charm.
  12. 12
    Avoid giving the Amber Draught to Ranni unless you accept the consequences.
  13. 13
    After the relevant Ranni progression, revisit Seluvis’s Rise for the Bell Bearing and Preceptor’s Set.

Exploration checklist

Associated Three Sisters content

---

Lore and significance

Seluvis’s Rise is deliberately modest as a physical location. Its importance comes from the contrast between the refined language of a Carian preceptor and the grim evidence hidden below the Three Sisters. Seluvis describes puppets as objects to cherish, but his method involves coercion, bodily transformation and the removal of another person’s will.

The tower also exposes tensions within Ranni’s faction. Seluvis is one of her retainers, yet he secretly attempts to turn Ranni into a puppet. His private project makes the tower a useful counterpoint to Ranni’s stated opposition to the control imposed by the Greater Will and the Two Fingers.

The puppets also connect Seluvis to other characters. Dolores the Sleeping Arrow was associated with Gideon, while the potion branches tie Seluvis to Nepheli and the Dung Eater. Pidia’s separate storehouse beneath Caria Manor shows that the operation extends beyond the tower itself.

Research and boundary note

The most reliable distinction supported by the researched location and character material is:

Some online guides use “Seluvis’s Rise” loosely for Seluvis’s entire quest area. This guide does not. The hidden puppet cellar and Pidia’s storehouse are included only as clearly labelled associated locations, not as parts of the tower itself.

Research and boundary note

Research and boundary note
NameDetails
Seluvis’s Risetower, Seluvis, Memory Stone, potion dialogue, sorcery shop and later corpse.
Three Sistersthe wider open sub-region containing all three rises and the hidden puppet cellar.
Caria Manorthe neighbouring legacy dungeon and Pidia’s separate access route.
Ranni’s Rise and Renna’s Risedistinct towers with their own progression and rewards.

Sources