Key takeaways
- The Nameless Eternal City is an unmarked ruin, not a conventional dungeon Its only named map checkpoint is The Nameless Eternal City Site of Grace.
- It lies within Deeproot Depths, near the source of the Siofra and Ainsel rivers, but it is not synonymous with the entire Deeproot Depths region.
- The city has no main boss or merchant Its important rewards are exploration loot, especially the Prince of Death’s Staff found on a roof reached through the roots north-east of the grace.
- Its enemies are mainly Basilisks, Mausoleum Soldiers, Mausoleum Knights and Ravaged Gargoyles. Death buildup and ambushes around the flooded ruins are the main practical dangers.
- The Prince of Death’s Throne and Fia’s quest area are nearby but separate Reaching them requires following the great roots north-east from the city.
- The city’s destruction is associated with Astel and the loss of the Eternal Cities’ false night sky, although the game presents this history through item descriptions rather than a direct in-game historical account.
Overview
Base game scope. Major spoilers for Deeproot Depths, Fia’s quest, Godwyn, the Eternal Cities and the Age of the Duskborn ending.
Base game scope. Major spoilers for Deeproot Depths, Fia’s quest, Godwyn, the Eternal Cities and the Age of the Duskborn ending.
Introduction
The Nameless Eternal City is a ruined, unmarked settlement in the Deeproot Depths beneath the Erdtree. Unlike Nokron and Nokstella, it is not presented as a complete explorable city with a large central district, merchants or a major legacy-dungeon boss. It is a broad field of drowned Nox-style ruins, sinking buildings, pale water, giant roots and mausoleum dead.
The location is easy to underestimate because the game labels only its Site of Grace. The surrounding ruins form part of the wider Deeproot Depths, but the city itself should be distinguished from nearby places such as the Prince of Death’s Throne, the Deeproot Depths Site of Grace, the Great Tree roots, the Crucible Knight Siluria’s arena and the Wandering Mausoleum’s territory. The wider region contains all of these, but they are not automatically part of the Nameless Eternal City proper.
The city has no surviving civilian population, no functional shops and no named resident NPCs. Its importance is instead archaeological and narrative. It shows the destruction of one of the Eternal Cities and sits beneath the place where Godwyn the Golden’s corpse was buried in the Erdtree’s roots. The city is therefore an important visual and geographical bridge between the ancient Nox civilisation, the Erdtree burial system and the spread of Deathroot.
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What counts as the Nameless Eternal City?
In practical terms, the Nameless Eternal City is the ruined urban area immediately around the Site of Grace of the same name. It includes:
It does not automatically include every structure visible from the city.
The following nearby areas should be treated as distinct:
Deeproot Depths
Deeproot Depths is the larger underground region. It includes the Nameless Eternal City, the great Erdtree roots, the Prince of Death’s Throne, Fia’s arena, the Deeproot Depths Site of Grace, the Crucible Knight Siluria encounter and the Wandering Mausoleum area.
Prince of Death’s Throne
This is the elevated northern area where Fia can be found and where the player may fight Lichdragon Fortissax under the required quest conditions. It is reached by climbing the enormous roots beyond the city. It is story-related to the city, but it is not itself a street or district of the Nameless Eternal City.
The Wandering Mausoleum grounds
A Wandering Mausoleum patrols the north-western part of Deeproot Depths, accompanied by Mausoleum Soldiers and Mausoleum Knights. This is close enough to be part of a natural exploration route from the city, but it is best catalogued as a separate Deeproot landmark rather than as a city building or district.
Siofra Aqueduct and Nokron
The Siofra Aqueduct is a separate area connecting parts of Nokron and the route into Deeproot Depths. Nokron itself is another Eternal City, with its own architecture, encounters and progression. It should not be merged with the Nameless Eternal City simply because both are underground and connected by a coffin route.
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The city occupies a broad cavern beside a huge drop and a network of exposed roots. Much of it appears to be sinking into pale, milky water. Its surviving architecture resembles the distinctive Nox and Eternal City style seen in Nokron, Nokstella and the Siofra Aqueduct, but the Nameless City is much more damaged.
There is no false starry sky above it. This is one of its clearest visual differences from the functioning Eternal Cities. The ruins are open to the dark cavern ceiling, with roots and cliffs replacing the artificial night sky associated with Nokron and Nokstella.
The settlement is not arranged as a compact city centre. Instead, it spreads across:
The lack of a conventional urban centre is deliberate. The player is exploring a city that has already ceased to function. There are no shops, no residents and no intact civic facilities.
Named geographical entries
Some of these names are regional or descriptive rather than labels displayed directly on the in-game map. They are included here to clarify the practical boundaries of the area.
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Named geographical entries
Main route through Nokron
The route through the coffin is not a teleport to the city itself. It leads into Deeproot Depths, after which the player must navigate the region. The route is therefore tied to the Radahn and Nokron progression, although Deeproot Depths can also be reached through the Subterranean Shunning-Grounds.
The most natural route is
- 01Defeat Starscourge Radahn.
- 02Enter the crater opened in Limgrave.
- 03Travel through Nokron, Eternal City.
- 04Continue through the lower section of Nokron.
- 05Defeat the Valiant Gargoyles in the Siofra Aqueduct.
- 06Use the coffin at the waterfall.
- 07Arrive in Deeproot Depths.
- 08Follow the roots and cliffs towards the Deeproot Depths Site of Grace.
- 09Continue towards The Nameless Eternal City Site of Grace.
Alternative route through the Subterranean Shunning-Grounds
A second route begins in Leyndell’s Subterranean Shunning-Grounds. It requires reaching the area beneath the underground capital and using the coffin route beyond the Frenzied Flame-related passages. This route avoids the Valiant Gargoyle fight but involves difficult platforming, dangerous Omens and the Three Fingers section.
The two routes lead to the same broad region. They do not create different versions of the city or alter its contents.
Recommended approach
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For a first visit
- 01Activate the Deeproot Depths Site of Grace.
- 02Collect the regional map fragment if you have not already done so.
- 03Travel south-east and then east towards the Nameless Eternal City grace.
- 04Rest at the grace before exploring the flooded ruins.
- 05Search the city first for the staff route through the roots.
- 06Explore north-west afterwards, where the mausoleum patrols become more prominent.
- 07Return to the roots and climb towards the Prince of Death’s Throne when ready to continue Fia’s storyline.
The Nameless Eternal City Site of Grace
This is the main checkpoint within the city. It allows the player to:
There is no smith, merchant, Spirit Tuner or other permanent service in the city. The grace is a logistical checkpoint rather than the centre of a settlement.
Nearby checkpoints
The broader Deeproot Depths contains other Sites of Grace, including:
The exact usefulness of each depends on whether the player is travelling towards Fia, the city ruins, the Wandering Mausoleum or Siluria. The city grace is the most convenient base for the flooded ruins and the Prince of Death’s Staff route.
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Nearby checkpoints
Residents and named characters
There are no surviving named residents of the Nameless Eternal City. No merchant, quest giver or friendly NPC lives in the ruins.
The following characters are associated with the nearby Deeproot Depths storyline, but should not be listed as residents of the city:
Fia’s location is in the Prince of Death’s Throne, beyond the city. Godwyn’s body lies in the Erdtree-root region above and beyond the city. Their presence gives the wider Deeproot Depths its story significance, but neither turns the Nameless Eternal City into an inhabited settlement.
Residents and named characters
Factions
The principal historical faction is the Nox, the civilisation associated with the Eternal Cities. The ruins’ architecture and the city’s place in the underground river system connect it to that culture. The surviving enemies, however, are not Nox inhabitants.
The current forces found in and around the city are:
The city contains no ordinary Nox patrols or Silver Tears. This is an important difference from Nokron and Nokstella. The absence of Silver Tears supports the interpretation that this settlement was destroyed and abandoned rather than merely neglected.
Enemy directory
Basilisk
Basilisks occupy the flooded and overgrown parts of the ruins. Their breath rapidly builds the Death status effect. They are especially dangerous when encountered in shallow water or when several are hidden among ruined walls.
Mausoleum Soldier
These headless soldiers patrol the open ground and the approach to the Wandering Mausoleum. Their attacks are conventional compared with Basilisk death breath, but their numbers and sudden pressure can make the open terrain difficult to control.
Mausoleum Knight
Mausoleum Knights are stronger headless enemies with more aggressive attacks and better durability. They are associated with the mausoleum patrols and may be encountered around the city’s north-western approaches.
Mausoleum Knight’s Steed
Mounted mausoleum patrols can move quickly across the open ground. Fighting them on foot in the flooded areas is awkward, so mounted combat or ranged attacks can make the encounters more manageable.
Ravaged Gargoyle
Ravaged Gargoyles watch parts of the ruined city and its towers. They are durable, mobile enemies with wide attacks and strong pressure in confined spaces. They are not the same encounter as the Valiant Gargoyle pair in the Siofra Aqueduct.
Wandering Mausoleum
The Wandering Mausoleum is a large mobile landmark rather than a conventional boss. Its surrounding guards make the north-western part of the region hazardous. If the player wants to duplicate a Remembrance, the usual Mausoleum interaction rules apply, but this is a separate function from the city’s exploration rewards.
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Prince of Death’s Staff
The major named reward directly associated with the city is the Prince of Death’s Staff. It is found on top of a building reached by following the roots north-east of The Nameless Eternal City Site of Grace.
Acquisition route
The staff is a hybrid Intelligence and Faith weapon that strengthens Death Sorceries. It is particularly relevant to builds using spells such as Ancient Death Rancor, Explosive Ghostflame and other Death Sorceries. It is not a general-purpose staff for every caster, since its value depends on both attributes and the player’s use of Death Sorcery.
Acquisition route
- 01Start at The Nameless Eternal City Site of Grace.
- 02Look for the large roots leading upwards and away from the ruins.
- 03Follow the roots rather than trying to reach the upper building by jumping from the ground.
- 04Use the root branches as platforms.
- 05Reach the roof and collect the staff from the corpse.
Regional collectibles
The broader Deeproot Depths contains additional rewards, but they should not all be attributed to the city. Examples include:
The Mausoleum Soldier Ashes are associated with the north-eastern Deeproot area in commonly used guides, but the placement should be treated as a regional collectible rather than automatically as a city item.
Collectible checklist for the city proper
Enemy drops are not fixed collectibles and should not be confused with guaranteed treasure. Drop rates and equipment acquisition may require repeated encounters and increased Item Discovery.
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From the city grace to the main ruins
Rest at The Nameless Eternal City Site of Grace and move into the flooded ruins. The most immediate threats are Basilisks in low-visibility positions and enemies hidden behind ruined walls. Do not rush through the pale water. Keep the camera low enough to identify Basilisk heads and watch the Death meter.
The city is easier to understand if explored in a circuit:
From the city grace to the main ruins: steps
- 01Begin by clearing the ruins closest to the grace.
- 02Follow the edge of the water rather than crossing the deepest pools.
- 03Check the sides of collapsed buildings for corpse loot.
- 04Return to the grace if Death buildup becomes difficult to manage.
- 05Move towards the large roots leading north-east.
- 06Use the roots to reach the elevated building containing the Prince of Death’s Staff.
- 07Descend carefully and then explore the north-western ground if you want to fight the mausoleum patrols.
Climbing to the Prince of Death’s Staff
The root route is the most important piece of navigation in the city. The staff is not obtained by walking directly through the streets. It requires treating the roots as a vertical route through the ruins.
Use Torrent where the surface is broad enough, but dismount for narrow branches and corpse pickups. The main danger is falling rather than a dedicated platforming enemy. Clear nearby Gargoyles before making repeated attempts if they are covering the landing area.
Continuing to the Prince of Death’s Throne
Once the city has been explored, follow the major roots north-east and upwards. This leads into the wider Deeproot Depths route towards the Prince of Death’s Throne.
Fia’s quest is not a city quest in the narrow sense, but the city is the most recognisable landmark on the route to its conclusion.
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The progression is
- 01Leave the city ruins through the root paths.
- 02Cross the elevated roots and platforms.
- 03Reach the upper Deeproot area.
- 04Continue towards Fia’s location.
- 05Speak to Fia and exhaust her dialogue where appropriate.
- 06Use the required quest item and conditions to access the Lichdragon Fortissax encounter.
Death status
The main danger is Death buildup from Basilisks. Death is not the same as ordinary damage. If the meter fills, the character dies immediately. The most reliable responses are:
The city is not a Scarlet Rot area, despite its pale flooded appearance. The visual resemblance to a swamp can lead players to prepare for the wrong status effect.
Falling
Many routes involve roofs, roots and broken platforms. The staff route in particular rewards cautious movement. Do not sprint across narrow branches while locked onto enemies. It is often safer to clear a section, unlock the camera and use short jumps.
Mounted enemies
Mausoleum Knights and their steeds can cover large distances. Fighting them in the open while mounted is usually safer than allowing them to trap the player against ruins. In tight spaces, shield counters and attacks that stagger are preferable to long animation-heavy skills.
Gargoyles
Gargoyles have broad hitboxes and can punish careless healing. Use the ruins as cover, but avoid backing into the water where Basilisks may be waiting.
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The destroyed Eternal City
The Nameless Eternal City is one of the underground cities associated with the Nox. Nokron and Nokstella retain much of their architecture and identity, whereas the Nameless City has been reduced to ruins. Its missing artificial night sky and extensive destruction distinguish it from the surviving cities.
Descriptions connected with the Eternal Cities state that the Nox were punished for their treason against the Greater Will and were driven underground. The ruined city represents the most extreme outcome of that history. The tradition of the city being levelled by a falling star is associated with Astel, Naturalborn of the Void, and with the loss or theft of the false night sky.
The game does not provide a single uninterrupted historical account. The precise sequence of the Nox’s banishment, the creation of the artificial skies, Astel’s arrival and the final destruction of this particular city must be reconstructed from item descriptions and the visual evidence of the ruins.
Connection to the Erdtree and Godwyn
Deeproot Depths is located at the roots of the Erdtree and is described as the source of the underground rivers. Godwyn’s body was buried in these roots after the Night of Black Knives. His corpse and the growth of Deathroot dominate the wider region.
The city’s proximity to Godwyn’s burial place is significant, but the game does not state that the city was built specifically to serve Godwyn, nor that it was destroyed because of his death. Those are possible interpretations, not established facts.
The Basilisks, Death-related imagery and Mausoleum patrols create a strong thematic connection between the dead city and the wider Deathroot crisis. They do not, by themselves, prove that Basilisks were inhabitants of the original Nox settlement.
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The Nameless Eternal City itself has no confirmed major state change comparable to the destruction of Leyndell or the opening of late-game regions. Its enemies and main rewards remain available as the player progresses.
Quest-related changes occur in the nearby Deeproot Depths:
Because the city contains no merchant or named resident, there is no known city-specific shop inventory or resident quest that becomes permanently unavailable simply by entering the area.
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Wider Deeproot Depths
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Is the Nameless Eternal City the same place as Nokron?
No. Nokron is a separate Eternal City in the Siofra region. The Nameless Eternal City is a destroyed settlement in Deeproot Depths. They share architectural traditions and ancient history, but they have different geography, encounters and rewards.
Is it the third Eternal City?
It is commonly described as a third Eternal City in the base game, alongside Nokron and Nokstella. The game itself does not give it a surviving proper name, so “The Nameless Eternal City” is a descriptive modern label.
Does the city have a boss?
There is no confirmed main boss located within the city proper. The major nearby encounters are outside its strict boundaries, including Siluria, the Valiant Gargoyles on the access route and Lichdragon Fortissax near Fia.
Where is the Prince of Death’s Staff?
It is on a roof reached by climbing the large roots north-east of The Nameless Eternal City Site of Grace.
Are Fia and Godwyn residents of the city?
No. They are associated with the wider Deeproot Depths and the Prince of Death’s Throne. The city itself has no surviving named residents.
Is the pale liquid Scarlet Rot?
Not as a confirmed area-wide mechanic. The city’s primary status-effect threat is Death from Basilisks.
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The game labels only the Site of Grace, not a formal city boundary. As a result, the exact division between “city proper” and the surrounding Deeproot ruins is partly editorial. This guide uses a conservative boundary: the flooded urban ruins around the grace and the immediate root route, while treating Fia’s throne, Siluria’s arena and the Wandering Mausoleum as neighbouring Deeproot locations.
The available sources agree on the city’s location, ruined state, lack of a false night sky, major enemy types and connection to the wider Deeproot Depths. They do not provide a complete authoritative inventory of every corpse pickup, crafting material or random enemy drop inside the city. Accordingly, this guide does not claim an item-by-item 100 per cent collectible list. The verified named reward directly tied to the city is the Prince of Death’s Staff.
Sources
- Deeproot Depths - Eldenpedia — eldenring.wiki.gg
- Prince of Death's Staff - Eldenpedia — eldenring.wiki.gg
- The Nameless Eternal City | Elden Ring Wiki | Fandom — eldenring.fandom.com
- Elden Ring Deeproot Depths Guide - GameSpot — gamespot.com
- Eternal Cities | Elden Ring Wiki | Fandom — eldenring.fandom.com