Locationmajor

Carian Study Hall

Carian Study Hall is a small but unusually changeable dungeon on the eastern side of Liurnia of the Lakes.

Importancemajor

Key takeaways

  • The Study Hall is in eastern Liurnia, south-east of the Church of Vows and north of Jarburg.
  • Its entrance is accessible early, but its hidden upper route requires the Carian Inverted Statue.
  • Ranni gives the statue after the player obtains the Fingerslayer Blade from Nokron and gives it to her.
  • The upright version contains Preceptor Miriam, the Carian Glintstone Staff and the sorcery Magic Downpour.
  • The inverted version contains a second Miriam encounter, the Mask of Confidence, Lucidity, and the route to the Divine Tower of Liurnia.
  • The Cursemark of Death is in the Divine Tower, not in the Study Hall proper It should not be counted as an item physically located inside the library.
  • There is no conventional dungeon boss inside the Study Hall The principal named combat encounter is Preceptor Miriam.

About this guide

Base-game scope. This guide covers the Carian Study Hall itself in Elden Ring, including its upright and inverted states, and explains the connected route to the Divine Tower of Liurnia. The Divine Tower, its bridge encounter and the wider eastern Liurnia landscape are treated as neighbouring areas rather than silently folded into the Study Hall.

Overview

The Carian Study Hall is a small but unusually important dungeon on the eastern side of Liurnia of the Lakes. It is a tall, circular scholarly tower built on the cliffs above the lake, close to Jarburg and south-east of the Church of Vows. Its ordinary interior is a vertical library occupied by spectral Carian defenders and Preceptor Miriam, while its hidden state turns the building upside down and opens the route towards the Divine Tower of Liurnia.

Unlike a conventional legacy dungeon, the Study Hall is designed around a progression-state change rather than a single uninterrupted clear. The first visit is a fight through an upright tower. The second visit, after receiving the Carian Inverted Statue from Ranni, is a traversal puzzle through the inverted structure. The two states contain different routes, enemies and rewards, so a complete exploration requires returning after progressing Ranni’s quest.

The Study Hall is also a junction between several major quest threads. Its upper route leads to the Divine Tower of Liurnia, where the player can obtain the Cursemark of Death, an important item in Fia’s storyline. The tower therefore links Ranni’s quest, Fia’s quest and the broader lore of the Carian royal family, the Two Fingers and the curse of Destined Death.

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Canonical location directory

The last four entries are neighbouring locations rather than subareas of the Study Hall.

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The Study Hall is a vertical circular structure with a chapel-like entrance, a large central library and a series of balconies, staircases, lifts and rafters. The dungeon’s architecture is deliberately difficult to read because Miriam repeatedly relocates around the central void while the player climbs.

Canonical location directory

Entrance hall

The entrance hall contains the Study Hall’s Site of Grace and the pedestal used for the Carian Inverted Statue. Before the statue is placed, the hall presents a normal, upright route deeper into the building. After activation, the same room becomes the starting point for the inverted version.

The statue is not found inside the hall. It is obtained from Ranni after delivering the Fingerslayer Blade. This distinction matters because the Study Hall can be entered before the relevant quest progression, but the player cannot complete its hidden route at that stage.

Upright library

The upright route leads through the main library, where the player fights spectral Carian defenders while pursuing Preceptor Miriam. The room is broad but vertically open, with enemies and projectiles attacking from balconies and distant platforms.

The most notable upright-state collectible is the Carian Glintstone Staff, found on a corpse in the upper part of the normal tower. It is particularly relevant to characters using Carian sword sorceries.

The main navigation principles are

  1. 01
    Use the pillars and bookshelves as cover from Miriam’s magical attacks.
  2. 02
    Watch the upper walkways before committing to a lift or staircase.
  3. 03
    Search balconies and side platforms before climbing to the next major level.
  4. 04
    Expect Miriam to retreat or relocate after taking damage.
  5. 05
    Treat the rafters as a combat area rather than a safe shortcut.

Rafters and upper lift

The upper rafters are narrow wooden beams above the main library. They are dangerous because Miriam can continue attacking while the player is crossing them. Falling is often more dangerous than the enemies themselves, especially when the player is forced to turn around or move between beams.

A careful approach is to eliminate nearby spectral enemies before crossing long stretches, then use the rafters’ supports as partial cover. Ranged players should avoid assuming that distance makes the section safe, since Miriam’s attacks remain effective across the central shaft.

Inverted interior

Placing the Carian Inverted Statue changes the Study Hall’s internal orientation. The building is not merely given a visual filter: the player must navigate ledges, ceilings and reversed architectural features that were inaccessible or meaningless in the upright state. The change is permanent for that playthrough once activated, though the player can continue to use the Study Hall and revisit its areas.

The inverted route begins by dropping from the entrance area towards the central shaft. The player moves across narrow ledges and inverted platforms while avoiding Fingercreepers and other hazards. Miriam appears again in this state, using the altered geometry to attack from positions that are difficult to reach directly.

The inverted interior is best understood as a separate progression state of the same dungeon rather than as a conventional optional side room.

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Entering the Study Hall

The entrance is open without a key item. You can reach the Site of Grace and explore the first part of the upright dungeon before beginning Ranni’s quest.

The tower is not locked behind a dungeon key. Its major restriction is progression, not physical entry.

A useful early route is

  1. 01
    Travel to the Eastern Tableland Site of Grace.
  2. 02
    Follow the road towards the eastern cliffs.
  3. 03
    Descend towards the tower entrance.
  4. 04
    Activate the Study Hall Entrance Site of Grace.
  5. 05
    Enter the upright Study Hall and decide whether to clear Miriam immediately or return later.

Obtaining the Carian Inverted Statue

The statue comes from Ranni the Witch. The relevant sequence is:

The statue is therefore a quest reward, not a dungeon pickup. Sources consistently place it after the player gives Ranni the Fingerslayer Blade.

Obtaining the Carian Inverted Statue: steps

  1. 01
    Progress Ranni’s quest until access to Nokron, Eternal City.
  2. 02
    Defeat Starscourge Radahn, allowing Nokron’s route to open.
  3. 03
    Find the Fingerslayer Blade in Nokron.
  4. 04
    Give the blade to Ranni.
  5. 05
    Receive the Carian Inverted Statue.
  6. 06
    Return to the Study Hall.
  7. 07
    Examine the pedestal in the entrance hall.
  8. 08
    Re-enter the tower in its inverted state.

Access requirements by state

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Access requirements by state

Access requirements by state
Area or stateRequirement
Entrance and Site of GraceNone beyond reaching eastern Liurnia
Upright libraryNone
Upright Miriam encounterEnter and climb through the tower
Inverted Study HallCarian Inverted Statue
Carian Study Hall bridgeComplete the inverted route
Divine Tower of LiurniaReach the bridge through the inverted Study Hall
Cursemark of DeathReach the upper part of the Divine Tower

Preceptor Miriam

Preceptor Miriam is the Study Hall’s principal named enemy and the only major character permanently associated with the building. She is a Carian preceptor who fights as a hostile spectral figure rather than as a conversational NPC.

Miriam’s battle is unusual because it is a pursuit encounter. She does not remain in one arena. Instead, she retreats through the tower, forcing the player to climb while dealing with spectral soldiers and ranged magical attacks. Her preferred tools include a powerful magical bow attack and other sorceries used from long range.

The two encounters should be treated as distinct placements of the same named enemy. They are not a single boss with a conventional second phase.

Miriam appears in both progression states

Miriam appears in both progression states
NameDetails
Upright Miriamencountered while climbing the ordinary tower.
Inverted Miriamencountered during the reversed route.

Spectral Carian defenders

The Study Hall’s ordinary enemies are spectral Carian soldiers and nobles associated with the tower’s magical and aristocratic identity. Their exact placement changes between the upright and inverted states.

They are most dangerous when combined with Miriam. The player can be pressured from several directions while trying to cross a narrow platform, and some enemies are positioned to punish a rushed chase.

Fingercreepers

Fingercreepers occupy parts of the inverted route. Their wall-crawling movement and sudden attacks make them especially threatening when the player is already dealing with reversed platforms and limited footing.

Factions and affiliation

There is no merchant, smith, friendly tutor or ordinary resident operating inside the Study Hall.

Character directory

The last three characters should not be listed as Study Hall residents. They are connected through progression, not physically located there.

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Ordinary enemies

The Study Hall contains several types of spectral and magical enemies. Their distribution depends on the dungeon state, and some enemies are encountered only after the tower has been inverted.

Verified enemy categories associated with the Study Hall include:

The exact number of individual enemies can vary in player-facing lists depending on whether the upright and inverted states are counted together and whether the connected bridge is included. For that reason, enemy directories should not combine every nearby encounter under a single undifferentiated “Study Hall enemies” heading.

Combat advice

Against Miriam

Miriam’s most important weakness is the time required to perform some of her attacks. Close-range characters can often make progress by sprinting between cover points and attacking during the recovery of her bow animation.

The fight is not a traditional boss battle, so there is no boss fog, remembrance or standard boss arena.

Inverted-state hazards

The inverted version is less about enemy density and more about movement risk. The player should:

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The following directory separates fixed rewards from progression items and from objects located in the connected Divine Tower.

Carian Inverted Statue

Carian Inverted Statue
NameDetails
LocationObtained from Ranni, then used on the entrance-hall pedestal.
TypeKey item.
FunctionInverts the Study Hall and opens the route towards the Divine Tower of Liurnia.
MissabilityIt is tied to Ranni’s quest progression. The player must reach the Fingerslayer Blade stage and return it to her.

Carian Glintstone Staff

Carian Glintstone Staff
NameDetails
LocationUpright Study Hall, on an upper-level corpse near the lift and elevated platforms.
TypeStaff.
UseA Carian staff associated with sword sorceries.
MissabilityIt can be collected before or after defeating Miriam, provided the upright route remains accessible.

Magic Downpour

Magic Downpour
NameDetails
LocationReward associated with defeating Preceptor Miriam in the upright Study Hall.
TypeSorcery.
UseA magical projectile spell that creates a descending magical barrage.
MissabilityIt is tied to the upright Miriam encounter. Complete the encounter before relying on the inverted route as your only visit.

Mask of Confidence

Mask of Confidence
NameDetails
LocationInverted Study Hall.
TypeHead armour.
UsePart of the outfit associated with the Carian preceptor tradition.
MissabilityIt is a fixed pickup in the inverted state, not a random enemy drop.

Lucidity

Lucidity
NameDetails
LocationAssociated with the inverted Study Hall and the second Miriam encounter.
TypeSorcery.
UseA spell that reduces or cures certain mental-status effects, particularly sleep and madness.
MissabilityObtain it during the inverted sequence before leaving the area if you want a complete Study Hall collection.

Items in the connected Divine Tower

These are reached through the Study Hall but are not physically part of the library.

Stargazers’ Heirloom

Some item lists associate the Divine Tower route with the Stargazers’ Heirloom. Because the tower and Study Hall are often grouped together in walkthroughs, it is important to identify its placement as a Divine Tower reward rather than automatically describing it as a Study Hall pickup.

Cursemark of Death

Cursemark of Death
NameDetails
LocationUpper section of the Divine Tower of Liurnia.
TypeKey item.
UseProgresses Fia’s storyline and reveals important information about Ranni and the death of Godwyn.
RequirementComplete the inverted Study Hall route.
MissabilityIt is not permanently lost merely by delaying the visit, but it is unavailable until the relevant access route is opened.

Collectible checklist

Divine Tower route

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Part 1: Clearing the upright Study Hall

The exact order in which Miriam changes position can feel different if the player runs past enemies or approaches from unusual angles. The important principle is to keep climbing while preserving cover.

Part 1: Clearing the upright Study Hall: steps

  1. 01
    Enter from the eastern Liurnia road and activate the Study Hall Entrance Site of Grace.
  2. 02
    Examine the pedestal if you already have the Carian Inverted Statue. Do not activate it until you have finished collecting the upright-state rewards.
  3. 03
    Take the main lift or staircase into the library.
  4. 04
    Use shelves, pillars and walls to limit Miriam’s line of sight.
  5. 05
    Defeat the spectral enemies on each platform before chasing Miriam.
  6. 06
    Continue upwards as she retreats through the tower.
  7. 07
    Search side platforms and balconies, particularly around the upper lift.
  8. 08
    Collect the Carian Glintstone Staff.
  9. 09
    Continue into the rafters.
  10. 10
    Defeat upright Miriam.
  11. 11
    Collect Magic Downpour.
  12. 12
    Return to the entrance and prepare for the second state.

Part 2: Inverting the Study Hall

  1. 01
    Return to the entrance-hall pedestal with the Carian Inverted Statue in your key items.
  2. 02
    Examine the pedestal and allow the tower to change orientation.
  3. 03
    Move towards the central shaft and identify the first safe ledge.
  4. 04
    Drop carefully rather than making blind jumps.
  5. 05
    Search walls and side platforms for Fingercreepers.
  6. 06
    Follow the inverted architecture towards the central route.
  7. 07
    Locate and defeat inverted Miriam.
  8. 08
    Collect Lucidity and the Mask of Confidence.
  9. 09
    Continue until the route opens towards the exterior bridge.
  10. 10
    Activate the bridge-side Site of Grace where available.
  11. 11
    Decide whether to fight the Godskin Noble on the bridge or sprint past it.
  12. 12
    Enter the Divine Tower of Liurnia.

Part 3: Reaching the Cursemark of Death

The Divine Tower is a separate area, although the Study Hall is its required approach. The tower’s bridge is guarded by a Godskin Noble, which can be fought or bypassed depending on the player’s equipment and objective.

The Cursemark is the most important reason many players complete the inverted Study Hall even when they have little interest in its sorceries or armour.

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Once inside

  1. 01
    Reach the Divine Tower of Liurnia.
  2. 02
    Explore the tower’s internal route.
  3. 03
    Use lifts and stairways to climb.
  4. 04
    Search the upper area for the corpse associated with the Cursemark of Death.
  5. 05
    Collect the Cursemark.
  6. 06
    Continue Fia’s quest from the appropriate later location.

Jarburg

Jarburg lies below the Study Hall and is a separate village location. Its proximity makes it easy to mistake the two places for one connected settlement, but the Study Hall has no village services and no direct internal route into Jarburg.

Jarburg is associated with Jar-Bairn, Diallos, and the Living Jar storyline. Those characters and events should be documented under Jarburg rather than under the Study Hall.

Church of Vows

The Church of Vows is north-west of the Study Hall and is associated with Miriel, Pastor of Vows, the turtle pope, as well as the Celestial Dew absolution service. It is not a Study Hall facility.

Artist’s Shack

The Artist’s Shack is a separate small location along the eastern Liurnia route. It provides a painting and related reward trail, not a Study Hall service.

Divine Tower of Liurnia

The Divine Tower is the Study Hall’s principal destination. Its access route is intentionally hidden behind Ranni’s quest progression, and the inverted tower acts as the key to reaching its bridge. Walkthroughs often combine the two locations because a player normally visits them consecutively, but their boundaries remain distinct.

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The Study Hall presents itself as a Carian scholarly institution rather than a military fortification. Its bookshelves, celestial equipment, noble imagery and preceptor guardians suggest a place devoted to astronomical and magical study.

The inversion is more than a navigation trick. It exposes the relationship between the Carian scholarly world and the Divine Tower, making the player physically cross a boundary between the study of the heavens and the tower associated with the divine order. Ranni’s statue acts as the instrument that reveals this hidden relationship.

Preceptor Miriam’s presence also implies that the Study Hall was guarded by a member of the Carian intellectual class. Her spectral state suggests that the place has been abandoned or transformed, while her continued hostility indicates that the tower’s old loyalties have not simply disappeared.

The Cursemark of Death gives the location wider significance. Through the tower, the player discovers that Ranni and Godwyn were involved in the split fate of the cursemark. This links the Study Hall to:

These are narrative connections rather than evidence that every associated character physically visited the Study Hall.

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Completionist route

Use this route if you want every fixed Study Hall reward:

Completionist route: steps

  1. 01
    Visit the Study Hall before inverting it.
  2. 02
    Clear the upright library.
  3. 03
    Defeat Miriam.
  4. 04
    Collect Magic Downpour.
  5. 05
    Search the upper balconies for the Carian Glintstone Staff.
  6. 06
    Return after obtaining the Carian Inverted Statue.
  7. 07
    Invert the tower.
  8. 08
    Defeat Miriam again.
  9. 09
    Collect Lucidity.
  10. 10
    Collect the Mask of Confidence.
  11. 11
    Cross to the Divine Tower.
  12. 12
    Search the Divine Tower separately for the Cursemark and tower rewards.

Quest-focused route

Use this route if your immediate objective is Fia’s storyline:

This route risks leaving upright-state rewards behind, so completionists should clear the ordinary version first.

Quest-focused route: steps

  1. 01
    Progress Ranni until she gives the Carian Inverted Statue.
  2. 02
    Return to the Study Hall.
  3. 03
    Invert the tower.
  4. 04
    Follow the route to the Divine Tower.
  5. 05
    Collect the Cursemark of Death.
  6. 06
    Return to the wider game and continue Fia’s quest.

Melee-character route

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Can I enter the Carian Study Hall early?

Yes. The entrance and upright portion are available before completing the relevant stage of Ranni’s quest.

Why can’t I reach the top?

You need the Carian Inverted Statue. Ranni gives it after you return the Fingerslayer Blade to her. Place the statue on the pedestal in the entrance hall.

Do I need to defeat Miriam?

Defeating Miriam is not required merely to enter the building, but it is necessary if you want the rewards associated with her encounters. The upright and inverted appearances provide different progression and collection opportunities.

Is the Divine Tower part of the Study Hall?

No. It is directly connected, but it is a separate named location. The Study Hall is the access dungeon; the Divine Tower is the destination beyond the bridge.

Is there a shop or merchant?

No. The Study Hall contains no shop, blacksmith, grace merchant or other purchasing service.

Is Carian Study Hall a legacy dungeon?

It is a named dungeon, but it is much smaller and more specialised than locations such as Stormveil Castle or Raya Lucaria. Its main design feature is the change between upright and inverted states.

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This guide is written for the base game only. It excludes Shadow of the Erdtree, multiplayer-specific behaviour and fan-made map categories.

The main boundary issue is the relationship between the Study Hall, its bridge and the Divine Tower of Liurnia. Walkthrough sources routinely present them as one continuous objective because the inverted Study Hall leads directly to the tower, but they are separate named locations. This guide preserves that distinction.

Public guide sources also differ in how they count enemy placements and item lists. Some merge the Study Hall with the Divine Tower route, while others count upright and inverted encounters separately. For that reason, this guide uses location-based directories rather than claiming a single total enemy count. The accessible sources confirm the core progression, Miriam encounters, Carian Glintstone Staff, inverted-state rewards and Divine Tower connection, but do not provide a sufficiently authoritative, independently verified item-by-item map transcription for every minor consumable or random enemy drop. Those minor entries are therefore not claimed as a complete exhaustive database.

Sources